
You had to achieve the objective in the prescribed number of turns, which severely curtailed your tactical options. The other step backwards was the fact that the missions had turn limits on them. You simply went from one mission to the next, and had no choice of which mission you'd like to take. So you didn't have the "island" view where you could decide which sector of the island your mercs would tackle next. MobyGames' review describes the shortcomings best: ".Unlike the original game, the missions in Deadly Games weren't linked geographically. The addictive tactical turn-based gameplay remains intact, but Deadly Games is not as compelling as the original due to the lack of an overall plot and strategic elements that made the first game a classic.

(Sir_Tech)-1.jpg)
Released after Jagged Alliance, Deadly Games is more appropriately called a "stand-alone add-on" rather than a true sequel to that classic (similar to X-COM 2).
