

It’s a tool to save time creating variant textures. “The ethics considerations of this are about the same as the ethics of a Photoshop filter.

“I suspect a lot of this would be cleared up had the patent the article was about actually been linked in the article. So the overall concern seems misguided in this case. This is quite different than the AI art seen created by prompts. As the patent shows, it is using AI to apply the style of an image and create variant textures rather than creating art itself. Hearthstone Design Manager Brendan Sewell would also clarify what the AI is being used for, while criticizing the article for not linking to the actual patent by Blizzard. Our approach at Blizzard is to use machine learning and AI in ways… - Mike Ybarra Is Blizzard using AI art in its games? You’re trying to associate recent AI advances (generative AI) to something completely unrelated. "At the time, models were pretty low polygon and we were only using base color maps," Cuesta wrote.Īs you can see, this is a much more believable sequel to Diablo 2 than what we ended up with, though the actual Diablo 3 looks good in its own right.Blizzard will always strive to maintain Blizzard quality. Cuesta actually posted the screens nearly a year ago on their Artstation page, but Diablo fansite Pure Diablo only just noticed them. Oscar Cuesta, former artist at the now-defunct Blizzard North, recently shared a number of early pieces of environment art created for the Diablo 3 his former studio was working circa 2005, before it was shuttered. But Diablo 3 didn't always look the way it does now. So much so, in fact, Blizzard made such a big deal about returning to that classic style when it revealed Diablo 4, in the hopes it'll attract longtime fans who didn't like the change in direction. That negative reception to the change in art style eventually waned, but never completely died down. When Blizzard initially unveiled the more colourful Diablo 3, there was a riot. Their visuals reflected that, with darker colours and muted tones. From the dark tones to the horrifying demons and everything in between, the game takes you back to the roots of evil in Sanctuary, the world between Heaven and Hell that is closer in feel to the latter than it is to. The original Diablo games (1&2) are very grim, Gothic affairs. For starters, the Diablo 4 art style makes a marvelous return to the franchise’s macabre setting. Diablo 3 looked a lot more like a sequel to Diablo 2 early in development.
