
This means that you now have to move to the beat you hear and are shown, or you'll miss the beat, and be unable to move. In this new area, the music has gotten a lot more interesting, and you'll spot a beat meter along the bottom as lines steadily connect at a golden triangle.

Past the stumps, another row of strange arrow tiles block your progress, so instead hop to the right and up a low block and onto the platform above, and hop past the arrow tiles to drop down behind them, and go down the stairs. However, they don't last forever - so keep an eye on the red durability bar in the top right corner. This item gives you +1 vision radius as long as it is in your inventory, and can also light stumps on fire when you hop into them. Hop into a chest to open it, and you'll find a Torch. Instead, hop to the left to find some stairs to a higher level.

You won't be able to enter the door due to the strange lock, so look up to the right for a Sheikah symbol and hop into the stone to unlock the door.Īs you enter the darkened chamber, you'll find a row of tree stumps blocking your path. Trill will introduce you to the land of Hyrule, and you'll be able to get a feel for moving around - as Cadence hops from tile to tile (this will become important soon).

As you begin the game, you will be in control of the titular Cadence, who has fallen from her world into a strange new land - only to be met by a fairy, Trill.
